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Scratch少兒編程思維訓(xùn)練:培養(yǎng)孩子的邏輯思維和計(jì)算思維能力

Scratch少兒編程思維訓(xùn)練:培養(yǎng)孩子的邏輯思維和計(jì)算思維能力

定 價(jià):¥59.00

作 者: 張碩,張晨曦 著
出版社: 清華大學(xué)出版社
叢編項(xiàng):
標(biāo) 簽: 暫缺

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ISBN: 9787302559634 出版時(shí)間: 2020-09-01 包裝: 平裝
開(kāi)本: 16 頁(yè)數(shù): 192 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  Scratch是目前非常流行的少兒編程語(yǔ)言。本書(shū)基于Scratch 3.5版本,系統(tǒng)、全面、細(xì)致地講解了Scratch的編程技巧,旨在培養(yǎng)孩子的邏輯思維和計(jì)算思維能力。本書(shū)包括兩大部分:*部分是Scratch快速入門,分為12章,介紹了Scratch的各個(gè)方面,并細(xì)致地講解了項(xiàng)目制作過(guò)程;第二部分是計(jì)算思維及項(xiàng)目實(shí)例,首先通過(guò)實(shí)例講解計(jì)算思維的4個(gè)組成部分以及如何提高計(jì)算思維能力,然后通過(guò)4個(gè)有趣的綜合實(shí)例(“打地鼠”游戲、四則運(yùn)算測(cè)驗(yàn)、畫彩虹系列、冒泡排序法)講解如何基于計(jì)算思維進(jìn)行項(xiàng)目開(kāi)發(fā)與制作。本書(shū)適合6~16歲的少兒閱讀,對(duì)于6~8歲的少兒,建議采用親子閱讀的方式;對(duì)于9歲及以上的少兒,則完全可以自學(xué)。本書(shū)還可用作學(xué)校或培訓(xùn)機(jī)構(gòu)的Scratch課程教材。

作者簡(jiǎn)介

暫缺《Scratch少兒編程思維訓(xùn)練:培養(yǎng)孩子的邏輯思維和計(jì)算思維能力》作者簡(jiǎn)介

圖書(shū)目錄

部分? Scratch快速入門
第1章  初識(shí)Scratch····················2
1.1? 什么是編程··············································· 2
1.2? Scratch簡(jiǎn)介·············································· 3
1.3? Scratch的下載和安裝······························· 4
1.3.1  計(jì)算機(jī)操作基礎(chǔ)········································4
1.3.2  Scratch的下載···········································6
1.3.3  Scratch的安裝···········································7
1.3.4  Scratch的啟動(dòng)···········································8
1.4? Scratch的編程界面··································· 9
1.4.1  積木區(qū)·····························10
1.4.2  代碼區(qū)·····························11
1.4.3  角色區(qū)·····························13
1.4.4  舞臺(tái)區(qū)·····························13
1.4.5  背景區(qū)·····························13
1.4.6  標(biāo)簽欄·····························14
1.4.7  菜單欄·····························15
1.4.8  按鈕·································17
1.5? 動(dòng)手做一做··············································17
 
第2章  角色·······························20
2.1? 什么是角色·············································20
2.2? 角色列表·························21
2.3? 添加、刪除和復(fù)制角色·························22
2.3.1  添加角色··························22
2.3.2  刪除角色··························23
2.3.3  復(fù)制角色··························23
2.4? 狀態(tài)信息························23
2.5? 造型······························· 24
2.6? 配音································27
 
第3章  讓角色“活”起來(lái)································29
3.1? 移動(dòng)································29
3.1.1  舞臺(tái)的直角坐標(biāo)系···································29
3.1.2  用于移動(dòng)角色的積木·······························31
3.1.3  動(dòng)手做一做··············································33
3.1.4  位置監(jiān)視器··············································35
3.2? 旋轉(zhuǎn)······························· 35
3.2.1  角色的方向··············································35
3.2.2  用于旋轉(zhuǎn)角色的積木·······························36
3.2.3  方向監(jiān)視器··············································37
3.2.4  動(dòng)手做一做··············································38
3.3? 碰到邊緣就反彈·····································38
3.4? 變換造型························39
3.4.1  動(dòng)畫片的原理··········································39
3.4.2  動(dòng)手做一做··············································40
3.5? 綜合實(shí)例:海底世界······························41
3.5.1  任務(wù)描述··························41
3.5.2  構(gòu)思和設(shè)計(jì)··············································41
3.5.3  編程實(shí)現(xiàn)··························42
 
第4章  外觀:看我變變變································45
4.1? “說(shuō)”和“思考”··································45
4.1.1  “說(shuō)”和“思考”積木···························45
4.1.2  動(dòng)手做一做··············································46
4.2? 改變大小·························47
4.2.1  改變大小的積木······································47
4.2.2  動(dòng)手做一做··············································48
4.3? 改變背景························50
4.3.1  改變背景的積木······································50
4.3.2  動(dòng)手做一做··············································50
4.4? 改變外觀特效·········································51
4.5? 角色的顯示和隱藏·································52
4.6? 改變?cè)煨?middot;·······················53
4.6.1  切換造型··························53
4.6.2  編輯造型··························54
4.7? 改變圖層························54
4.7.1  圖層的概念··············································54
4.7.2  改變圖層的積木······································55
4.8? 綜合實(shí)例:看我變變變·························56
4.8.1  任務(wù)描述··························56
4.8.2  構(gòu)思和設(shè)計(jì)··············································56
4.8.3  編程實(shí)現(xiàn)··························57
 
第5章  讓程序變得更“聰明”·························59
5.1? 流程圖····························59
5.2? 條件執(zhí)行積木········································60
5.3? 循環(huán)控制積木·········································61
5.4? 克隆積木························62
5.5? 其他控制積木········································63
5.6? 綜合實(shí)例:大魚(yú)吃小魚(yú)·························64
5.6.1  任務(wù)描述··························64
5.6.2  構(gòu)思和設(shè)計(jì)··············································64
5.6.3  編程實(shí)現(xiàn)··························64
 
第6章  用事件驅(qū)動(dòng)程序執(zhí)行·····························68
6.1? 事件類積木·············································68
6.2? 動(dòng)手做一做·············································71
 
第7章  添加美妙的聲音····································73
7.1? 聲音類積木··············································73
7.2? 添加配音·························73
7.3? 播放聲音·························74
 
第8章  積木中的“偵察兵”·····························75
第9章  運(yùn)算類積木····················82
第10章  變量和列表·········································86
第11章  畫筆積木·····················94
第12章  自制積木···················100
第二部分  計(jì)算思維及項(xiàng)目實(shí)例
第13章  計(jì)算思維···················110
第14章 “打地鼠”游戲···································118
第15章  四則運(yùn)算測(cè)驗(yàn)····································131
第16章  畫彩虹系列·······································144
第17章  冒泡排序法·······································151
附錄A  常用的計(jì)算機(jī)操作和名詞···················156
附錄B Scratch的所有積木····························163
參考文獻(xiàn)···································180

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